![]() There's no reason for me to change them.Īny reason to build clinics instead of Hospitals (other than space)?I usually build sickness free cities and as such I'll only build a couple of clinics to help level up buildings by their positive influence. Is there any reason not to drop taxes way down and provide tax incentives for all zone types?I never adjust taxes and leave them all at the default 9%. Once my city is making 100k per week, I no longer need the mod ) You can always turn it off once the city is profitable and has brought the negative treasury back to positive. Origineel geplaatst door DavesBrain:When you have no limit on money, it seems a lot of tactics go away.If I want to build up most of a new city from scratch quickly, then Unlimited Money allows me to do so. ![]()
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